Comparing the T3 GameCube Controllers

For those who don’t know what those “T3” controllers are, they’re the revised versions of the GameCube controller with the more durable stick mechanisms. A big deal. Check the “Guides” section of this website for more information.

This will be a pretty quick overview, straight to the point. I will be using four T3 variants in very good condition to compare:

  • Indigo “Made in Japan“, a very early T3, around 2003.
  • JP White, which came out with a longer cord in 2008.
  • Smash 4 Black, released in late 2014.
  • Smash Ultimate Black, the latest one in 2018.

The veteran Smash players in the early 2010’s will remember buying those JP Whites from Play-Asia, brand new for $20. I remember hearing complaints that they felt really stiff compared to the coloured T3 variants, and would take a while to “break down”, to feel good to play on.

I pushed down on each button pad with the butt of my screwdriver using a standard kitchen scale. Not the most accurate, and very small sample size, but it gives a good idea of the actuation force required. Every iteration of the T3 controller gets stiffer somehow – not only the face buttons, but the triggers and sticks too.

ControllerA Button Actuation Force (grams)
Indigo69g
JP White84g
Smash 4 Black104g
Smash Ultimate Black111g

If you’re curious about snapback, the stiffer the stickbox spring, the less affected it should be (So the later controllers are better in this regard). It’s basically quicker to settle and don’t go as far off the deadzone because it takes more energy to push the stick off center. This is a mechanical issue where releasing the stick from a full tilt position will “snap back” and input in the other direction. Issues with the potentiometers themselves can affect the snapback effect, so I suggest reading this resource by Kadano for the full rundown: https://sites.google.com/view/kadanosnapback/home

Another small issue emerged from the new molds they manufactured for the Smash 4 controllers shells. The edges near the triggers are mismatched by about half a millimetre (0.5mm) on both sides. That doesn’t sound like much, but it’s highly noticeable when running your finger over the gap. Luckily, this was fixed for the release of the Smash Ultimate GC controller.

Smash 4 on the left, Smash Ultimate on the right.

Remember the Smash 4 GCCs triggers getting stuck when pressed at an angle? This above was the cause of the issue. The way the trigger mechanism is designed just barely works properly on the standard GCCs. Pressing the button down will guide a small tube through a bigger one through some piston action, until it presses down on a rubber pad. The tolerance is tight, but as the two tubes are pulled apart, there’s more loose between the two and the trigger button can tilt out of its axis. On the original GameCube controller, this is not quite enough to cause friction issues, but with the different tolerances on the Smash 4 variant, the upper tube can get itself wedged at an angle and get stuck.

And that’s about it – stiffer controls and different shell molds. There are still a few differences on the hardware side, but nothing that affects controller performance. (You can see them in the descriptions for the different T3 boards in the internals guide.) 17 years apart, but they are still very similar after all this time, and they’re all very good controllers.

Ps. The Smash Ultimate variant had stick drift issues straight out of the box when it first came out. The factory put too much grease in the stick mechanism, which would leak into the potentiometers and cause them to not read their position properly. A very weird trouble that was quickly addressed by the manufacturer, and a quick cleaning of the stick mechanism would fix this problem.

6 thoughts on “Comparing the T3 GameCube Controllers

  1. Just wanted to say thank you for this. I screenshotted the graph to help me decide on what mx switches to swap in my frame1 light because they felt too light and I wanted something more familiar. In the 55-65 g range.

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  2. Is it true that the seam issue was fixed on the Smash Ult controller? I’ve gone through like 10+ of them, and they all have a noticeable seam that sticks out on one side or the other around that area you mention, enough that it can be felt.

    I noticed this with an old wavebird too, so maybe it has always been an issue and I don’t have any original ones to test at the moment, and the Smash 4 one was just even worse than that.

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    1. There is still a mismatch, but it’s not nearly as bad as the Smash 4 variant. It’s really absurd, you’ll see if you manage to get your hands on one of them. But I think you can see the difference pretty well with my picture up there.

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      1. How many of the 2014 controllers did you sample? Just wondering as I have two myself that are actually completely perfect, better than almost all the 2018s I have tried.

        I decided to do a little digging and got out some OEMs to see if they were better fit together, and results were kinda mixed. Most of them had some form of a little lip on that same side most times, just not as bad as the one you pictured. A couple of them were just as bad (including a Wavebird). Only a couple of them were completely perfect.

        I’m starting to think this has maybe always been a problem from day 1.

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      2. I had a sample of about a dozen of them at the time I believe, and I had 60+ controllers in my collection. I distinctly remember the Sm4sh controllers being way worse in that regard. But the controllers are long gone now, maybe I just wasn’t looking as much as I should’ve. It’s just a shame it was a thing in the first place. I’m guessing it has to do with the shell being too thin and warping.

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      3. That’s fair enough. I got some of the new NSO ones in and despite the designed mold and thicker shell… it’s still an issue. Not as bad as the worst of the 2014/2018 ones, but there’s still a lip.

        Blegh.

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